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On July 16, 2009, EA Sports released a themed game space for Fight Night Round 4 as an expansion to the EA Sports Complex in the European and North American versions of PlayStation Home. The game space is called "Club Fight Night" and features a Club-DJ mini-game with rewards, two video screens and seating for avatars. In an update, there would be a robot boxing mini-game available to play. This space was released in the Japanese version on October 9, 2009. On November 25, 2009, two producers of Fight Night Round 4, Mike Mahar and Brian Hayes, were in the space for a live chat with the Home community. Physics based controls, Career mode is redesigned and replaced with legacy mode, players Can use photo game face to more easily put the player in the game, boxers can only block high and low, More focus on counter punching, User controlled cutman is removed and replaced with a point system, and Downloadable characters. Fight Night Round 4 Also added Flyweight and Bantamweight weight classes for the first time in a game.
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New boxers to the franchise allowed recreations of fights such as Ricky Hatton vs. The game features 12 arenas, including Boardwalk Hall and the MGM Grand.įight Night Round 4 received "favorable" reviews on both platforms according to video game review aggregator Metacritic.
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In Japan, Famitsu gave it a score of three sevens and one five for a total of 26 out of 40. GameSpot's Justin Calvert praised the game's fast action and its online play. 1UP.com's David Ellis commented that the physics engine improved the gameplay, and made punches feel more realistic. Game Revolution said "Its incredibly accurate physics system doesn’t just set a new bar for boxing games, but for all games across all genres." GameSpy's Will Tuttle noted the game's "stunning visuals", and praised the online gameplay. GamePro's Andrew Hayward thought that the gameplay flowed better as a result of the frame rate, which ran at sixty frames per second. IGN's Nate Ahearn felt that the game delivered "the best pure boxing ever seen in a video game." Destructoid said "It doesn’t matter if you care about boxing this superb game is worth a look from everybody the game itself is a blast to play, and that’s what stands out." Eurogamer described it as "An intense, heart-rattling experience that gets more rewarding the more time you invest in learning the nuances. With incredible attention to detail, technical achievements are more than mere eye candy and a deeper, more rewarding fighting system than ever before, it's an essential purchase for boxing fans and fighting game aficionados."Ĭriticisms were mostly focused towards the single player aspects of the game.